Download the first file and put it into your (fabric) mods folder.
The sources are available in the second download.
new features: - descriptions for modules - added configurable keybindings (in the mc keybinding menu) - added small chat message for toggling modules - added sodium/optifine detection - notifications system - timer speeds can now go below 1 new modules: - death notification - xray - trajectories - freecam - blink (hidden because broken) - ms ping display - shadow hud (minimalistic hud) fixes: - fixed window title not being overwritten properly - refactored some of my terrible code - updated the welcome message to look better - removed fabric api being necessary - moved jars to another folder - fixed not being jump with bhopping - fixed lots of potential crashes - fixed enum settings not being saved properly - fixed slider setting precision always being 3 digits
Attacks everything living in the players range.
Only attack entities the player has a clear line of sight to.
Automatically lands critical hits. For some reason only works when not moving. todo for me, fix!
Automatically detonates (not places) crystals in range.
Faces the crystals (server side).
Prevents you from getting knockback from attacks.
How strong the knockback prevention is, 0 = none, 1 = full.
Gives you extended reach.
The range.
Allows you to break blocks faster.
Cycles through your hotbar really fast.
Automatically pulls back and recasts the fishing rod.
Immediatly respawn after death.
Removes the item use cooldown allowing you to place blocks faster.
Allows you to jump in the air. Hold to fly. Sprint to go insane speeds (not even intended, by the way).
Automatically sprint instead of walk when moving.
Automatically jumps at the ledges of blocks (todo for me: make it so it doesn't jump when the jump is only 1 block deep).
How close to the edge you have be for you to jump.
Without legit enabled, you jump way further.
Automatically walk onto blocks without jumping.
How high you can step up.
Fly when in a boat (also works with other vehicles).
The speed of the boat.
You take no fall damage. As in the title.
Climb ladders & etc. faster.
You jump higher. As in the title.
The height.
Eating/Using items and stepping on some blocks doesn't slow you down.
Basically spams the jump key.
Options: Always, Walking, Sprinting.
The minimum velocity required for the module to make you jump, so you don't jump while youre standing still.
Without legit, you go way faster.
Prevents you from falling off platforms as if you were sneaking, without you actually having to sneak,
Fly. Its in the title.
How fast you fly.
Lets you walk on powder snow, as if you were wearing leather boots.
Automatically start swimming when in water.
Climb up walls without ladders.
Distances your camera further away when in third person camera mode.
The camera distance.
Allows you to see during the night and in dark caves.
Removes the pumpkin overlay when wearing one.
Draws a visible line to every loaded entity.
If it should be rendered for players.
If it should be rendered for hostile entities.
If it should be rendered for passive entities.
If it should be rendered for ambient entities.
If it should be rendered for other entities.
Lowers or completely removes the fire overlay when on fire.
How far it should be lowered. 0 = none, 0.6 = full.
Stops the camera from tilting when getting hurt.
Renders a visible outline around all loaded entities.
If it should be rendered for players.
If it should be rendered for hostile entities.
If it should be rendered for passive entities.
If it should be rendered for ambient entities.
If it should be rendered for other entities.
Renders the normally invisible app blocks visibly.
In third person, you can move your camera into objects.
Allows you to open your inventory while inside a portal.
Doesn't blind you when you have the blindness or darkness effect.
Stops you from levitating when you have the levitation effect. Useful when dealing with shulkers.
Renders invisible entities as ghosts, so you can see them.
If it should be rendered for players.
If it should be rendered for hostile entities.
If it should be rendered for passive entities.
If it should be rendered for ambient entities.
If it should be rendered for other entities.
Stops the screen from wobbling when inside a portal or when you have the nausea effect.
Silly. Spams the sneak key.
The speed.
Renders the black parts of the GUI in rainbow.
Rotates your head around like wild (only visible to other players).
Mojang coded a few shaders, most of them unused, made accessible through this module.
The shader id, so which shader is getting rendered.
Renders all mobs upside down as if they were given the nametag "Dinnerbone" or "Grumm".
Disables the ShadowClient's update cycle. Most modules will stop working completely. Can help with lag.
Opens this help page.
Looks at all visible enderman in the area.
Disables all modules.
Logs all packets sent between the server and the client.
Which packets get logged. Options: All, Received, Sent.
A filter to filter out what you want to have logged.
Options: Whitelist (allows what the filter option contains), Blacklist (blocks whatever filter contains).
Opens the settings menu with settings related to the ShadowClient instance.